Musashi Road This is an adventure RPG for the Famicom. The gameplay is very much like that of The Legend of Zelda's, but with more towns and people to talk to. However when I started the game I thought it was a single adventure. The game actually has four chapters you can choose to play. Each chapter centers around a different samurai. They are Musashi, Kojiro, Ryuma, and Ushiwaka (I think). The script dump looks to me like most of text for Musashi's chapter. I realized the error in the tbl afterwards and fixed it by hand. Then I found out there were 3 other adventures. I had intended this to be a quick project but after this discovery I knew it wouldn't be so minor, so it got shelved. Once you figure out the DTE you can manipulate it to your heart's content. You'll also need to fix that tbl. The represents a line end byte (01 if i remember correctly). Also when you see a and a those are Katakana bytes. I've never run across these type of control bytes before. The Big "K" tells the game to start using the katakana version of a character. I'm guessing it tells the game tu access the katakana font set which has been set up to conveniently match up with the hiragana one. An ending/stop byte or the smaller "k" signals the rom to stop using the katakana font set and return to the hiragana one. I don't remember the bytes for the big K and little k but its in the tbl. Think that's it.